gameloop

October 30, 2026

📊 Industry & Business

10 minute read

Game marketing expert Chris Zukowski examines the Needle in a Haystack Simulator cloning controversy, where copycats released playable versions before the original developer. Despite the fears, his analysis of SteamDB data suggests early marketing, demos and creator coverage still matter more than being first to launch. The original attracted 23,000 playtest signups and continues gaining an estimated 600+ wishlists per day, while one clone overtook it after releasing a demo and attracting YouTubers. Zukowski argues that most indie games aren't easily cloned and that hiding projects until launch is usually a bigger risk than sharing them early.

5 minute read

Steam saw 2,924 Early Access releases by mid-October 2026, up 18% from 2025 and 60% from 2020, according to SteamDB data. Developers behind Subnautica 2, Phasmophobia and Valheim explain how Early Access has evolved from an experimental funding model into an increasingly competitive launch strategy. Players now expect near-finished experiences, with Iron Gate estimating that expectations are only 20% lower than for fully released games. The takeaway: studios can no longer rely on the Early Access label to excuse unfinished or poorly polished launches.

2 minute read

The creator of viral indie Needle in a Haystack Simulator is fighting back against copycats with a new game mode that replaces the haystack with boxes of cloned games, challenging players to find the one authentic title. Developer NasNakarus came up with the idea after multiple similar games appeared on Steam before the original had even launched, turning an increasingly frustrating issue for indie developers into part of the game's own satire.

ðŸ•đïļ Indies & Games

5 minute read

Kasspian has expanded its Steam wishlist research from 394 to 602 indie games, analyzing 5,689 Reddit posts from developers sharing their marketing results. The October 29 update finds that 4 in 5 developers who reported demo results said demos helped, while Steam Next Fest received mixed reviews, with 51 positive experiences versus 35 reporting little impact. Short-form video performed poorly for many, with 44 developers saying TikTok or Shorts underperformed versus just 10 naming them their biggest source. Teams reported 2,250 median wishlists compared with 500 for solo developers, while released games recorded a median of 0.35 copies sold per launch wishlist.

2 minute read

Montreal-based Questing Goose Studio has scored a breakout hit with Probably Stolen, a cyberpunk shopkeeper simulator blending Papers, Please-style decision-making with buying, crafting and selling goods on a dystopian space station. The game sold 200,000 copies within hours of launch, peaked above 86,000 concurrent Steam players, and reached a 96% positive review rating. Publisher tinyBuild says its demo attracted 660,000+ players, while the game entered launch with over 500,000 wishlists.

🛠ïļ Dev, Tech & Tools

2 minute read

Animatica has released Marionette, a Blender add-on that simplifies character posing by letting animators drag a hand, foot or hip while the rest of the body follows naturally. The tool supports popular rigs including Mixamo, Rigify, Character Creator and Unreal Engine 5 mannequins, without requiring bone renaming or modifying existing rigs. It also offers motion-trail editing, finger presets and tools to fix foot sliding and popping joints. Marionette works offline in Blender 5.0+ and is available as a one-time purchase.

🔀 Side Quests

3 minute read
18 minute read

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