gameloop

September 14, 2026

📊 Industry & Business

7 minute read

August was a huge month for mobile, with five games generating more than $100 million in net IAP revenue. Honor of Kings led with $152.7M, while Gossip Harbor hit an all-time high of $112.3M. Elsewhere, Southeast Asia’s games market is projected to surpass $5.9B in 2026 and reach $7B by 2030.

8 minute read

Blizzard packed its BlizzCon 2026 opening ceremony with major announcements, headlined by StarCraft’s return as a new open-world shooter and the reveal of Diablo V. The show also brought updates across World of Warcraft, Overwatch, and Hearthstone, alongside a newly announced Diablo animated series for Netflix.

1 minute read

VR studio Polyarc Games, best known for Moss and Moss: Book II, is shutting down. The studio previously raised $9 million in 2020, but earlier this year laid off roughly two-thirds of its staff after failing to secure additional funding following the cancellation of a major unannounced project.

🕹️ Indie’s & Games

1 minute read

Playkot’s mobile RPG Age of Magic has generated more than $120 million in revenue and reached 20 million downloads since launching in 2018. The RAID: Shadow Legends-style battler remains one of Playkot’s key titles eight years later, with the studio still pushing 4–5 updates per month.

2 minute read

Six-person indie studio Fire Brick Games says One Last Hand sold roughly 12,000 net copies in its first two weeks, generating around $59,000 in gross Steam revenue. The standout: nearly 90% of sales came from China, showing how dramatically an unexpected regional audience can change an indie launch.

🛠️ Dev, Tech & Tools

8 minute read

Unity has released a first-party plugin for Claude Code that lets the AI coding agent work directly with Unity projects. It bundles 29 Unity-built skills, the Unity CLI, and an MCP server for live Editor control. Unity says the official skills should produce fewer errors and use fewer tokens than relying on general-purpose coding knowledge. Support for other coding agents is planned for later this year.

3 minute read

Former Blizzard developer Mark Kern says his team replaced Unreal Engine on Em-8ER with Kun-Zhi, a custom engine built around AI-assisted development. Kern claims the switch has made development 93× faster, with the team using Codex and Claude to help build the mostly C-based Vulkan engine. The figure hasn’t been independently verified, but it offers an intriguing glimpse at what AI-first game development could look like.

🔀 Side Quests

3 minute read
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3 minute read

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