gameloop
November 6, 2026
๐ Industry & Business
2 minute read
Indie storefront itch.io has removed several terabytes of AI-generated spam and introduced a No AI filter that lets players exclude games disclosing generative AI use. The platform clarified that it isn't banning AI-assisted games outright, but is targeting mass uploads of low-quality generated content. Developers using AI must disclose it and ensure their projects provide meaningful value. The move reflects growing pressure on digital storefronts to prevent AI-generated content from overwhelming discoverability for independent creators.
2 minute read
A new report from Overwolf's monetization platform Nitro, covering 4.17 billion sessions across 806 publisher domains, finds that monthly browser game sessions grew 77.5% in H1 2026, from 18.4 million to 32.6 million. Browser games represented just 4.1% of network sessions but generated 9.7% of earnings, with revenue per session 176% above the network average. The findings suggest browser games can offer developers a commercially attractive distribution channel, particularly for games with longer sessions and repeat engagement.
๐น๏ธ Indies & Games
4 minute read
Twin Harbour Interactive, developer of Supremacy: Warhammer 40,000, explains how it shifted from exclusively acquiring new players to re-engaging those who stopped playing as acquisition costs increased. Its first campaign failed because it targeted too broad an audience, prompting the studio to segment players by spending behavior and measure actual revenue uplift using control groups. Twin Harbour found that major content updates and seasonal events provide the strongest opportunities to bring players back, recommending smaller studios start by dedicating 5โ10% of their UA budgets to retargeting.
6 minute read
A new Sensor Tower analysis finds that 33 indie games sold over 500,000 copies in their first month, up from just 13 a year earlier. Indie hits now account for 43% of successful launches, while their combined first-month sales jumped 119% to 69.9 million copies. Original IP is also thriving, with 35 new IPs reaching the 500,000-copy milestone, nearly double the previous year's 19. The research covers Steam, PlayStation and Xbox, showing that independent developers are responsible for nearly all the growth in breakout titles.
๐ ๏ธ Dev, Tech, Tools & Funding
7 minute read
Fuse Games animation director Andy Miller breaks down how the studio combined physics-driven animation, motion capture, keyframing and rapid prototyping to make Star Wars: Galactic Racer feel responsive at speeds reaching 700 km/h. The team used Maya, MotionBuilder, Xsens suits, MetaHuman rigs and Unreal Engine, drawing inspiration from Burnout, real motorsports and even animal documentaries. Rather than relying on predetermined crash animations, the developers built dynamic systems that respond to vehicle physics and player inputs, while keeping visual feedback readable at extreme speeds.
2 minute read
Investment firm Denmu has closed its debut gaming fund above its $50 million target, securing capital to support studios from development through launch and long-term growth. Its portfolio spans PC, console and mobile, including Fuse Games, the developer of Star Wars: Galactic Racer, and Dark Star Games, whose upcoming action RPG DABA: Land of Water Scar is being published by PlayStation. Denmu says it will prioritize games with distinct creative identities while offering studios funding, production support and access to players.
๐ Side Quests
3 minute read
Thanks for reading! โค๏ธ Enjoying Gameloop? Consider sharing with friends ๐ซถ