gameloop
September 29, 2026
📊 Industry & Business
5 minute read
Steam is suddenly being flooded with needle-in-a-haystack games after Needle In A Haystack Simulator went viral, with PC Gamer counting at least a dozen similar titles already released or on the way. The original attracted around 23,000 playtesters, while one competing game has already sold 1,000 copies. This also highlights another trend of how quickly a viral indie concept can spawn a wave of copycats on Steam.
6 minute read
Roblox has enabled standalone offline play, allowing experiences built on Roblox to run beyond the traditional always-online Roblox app. Roblox’s Anupam Singh explains why this could be significant for developers and how Roblox is evolving from a closed UGC platform toward a broader game-development and distribution ecosystem.
1 minute read
After Wardogs became a breakout hit, selling 3 million copies in 16 days, Bulkhead CEO Joe Brammer has defended the intense work that helped get it there. He says the team worked two extra hours per day, four days a week, for four weeks, arguing that while he isn’t “pro-crunch,” he is “pro-hard work” and believes periods of overtime can be unavoidable in game development.
🕹️ Indies & Games
6 minute read
After selling more than 1.25 million copies on Steam, Scritchy Scratchy expanded to mobile, where it added another 250,000 sales and then to Nintendo Switch. Developer Pawprint Studio explains how it kept all three versions inside one Unity project and adapted controls, UI and haptics for each platform. They utilized GPU instancing to maintain 60 FPS on mobile. The team also shares lessons around platform-specific testing, performance budgets and designing systems for portability from the start.
7 minute read
After Battlefield 2042’s troubled launch, DICE spent years rebuilding both the game and the studio behind it. The team discusses how lessons from 2042 helped shape Battlefield 6 into a blockbuster comeback for the franchise. This includes listening more closely to players, restructuring development and refocusing on Battlefield’s core identity.
🛠️ Dev, Tech & Tools
2 minute read
Gozen, a free and open-source video editor built using the Godot engine, has entered beta on Windows, macOS and Linux. It features GPU-accelerated effects, audio syncing, customizable workspaces and smooth timeline scrubbing, plus the ability to import Godot scenes for procedural graphics, titles, and animations. Developers can compile it for free or buy a prebuilt version to support the project.
1 minute read
JetBrains’ GameDev Day 2026 is a free one-day event for developers building games, engines and production tools. The lineup covers AI-assisted workflows, Unity CI/CD, Godot procedural generation, Unreal optimization, Figma-to-Unity automation and Epic’s open-source Lore version-control system. Sessions can be watched live online and will also be published afterward on YouTube.
🔀 Side Quests
2 minute read
3 minute read
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